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Beginning Programming with Java for Dummies, 4ed

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Buy Online at low price from Helmet Don-Beginning Programming with Java for Dummies, 4ed by Barry Burd Publisher: Wiley (11 November 2014) ISBN-13: 978-8126552825 Language: English Paperback: 476 pagesBeginning Programming with Java for Dummies, 4E, starts would-be programmers on their way toward Java mastery by showing them basic development concepts and techniques in context of Java. The book explores what goes into creating a program, how to put the pieces together, dealing with standard programming challenges, debugging and making it work. The release of Java 8 drives this revision. All examples are updated to reflect the changes in the latest technology. Special Features • Dummies has been the market leader for beginner Java titles for years with Java For Dummies, • Oracle reports that the Java 7 has been downloaded 91% more than prior versions year over, there are more than 9 million Java developers, 1 million NetBeans users, and Java is running on 10 million devices/computers. • First-time programmers have flocked to the Beginning Programming for Dummies offerings. Four editions of Beginning Programming for Dummies Table of Content Introduction Part I: Getting Started with Java Programming Chapter 1: Getting Started Chapter 2: Setting Up Your Computer Chapter 3: Running Programs Part II: Writing Your Own Java Programs Chapter 4: Exploring the Parts of a Program Chapter 5: Composing a Program Chapter 6: Using the Building Blocks: Variables, Values and Types Chapter 7: Numbers and Types Chapter 8: Numbers? Who Needs Numbers? Part III: Controlling the Flow Chapter 9: Forks in the Road Chapter 10: Which Way Did He Go? Chapter 11: How to Flick a Virtual Switch Chapter 12: Around and Around It Goes Chapter 13: Piles of Files: Dealing with Information Overload Chapter 14: Creating Loops within Loops Chapter 15: The Old Runaround Part IV: Using Program Units Chapter 16: Using Loops and Arrays Chapter 17: Programming with Objects and Classes Chapter 18: Using Methods and Variables from a Java Class Chapter 19: Creating New Java Methods Chapter 20: Oooey GUI Was a Worm Part V: The Part of Tens Chapter 21: Ten Websites for Java Chapter 22: Ten Useful Classes in the Java API Index


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